Tidal Wave (Open in new window) 3: Conjuration: 1 Action: No: No:. While submerged, the leviathan magically creates a wall of water centered on itself. The main. Note that everything is “up to”; if you need to make the AOE 1 foot wide and 15 feet long so you hit two baddies but none of your allies, you can. If the target is a fiend or undead, it. The wall lasts for the duration. The Fog Cloud spell description says: You create a 20-foot-radius sphere of fog centered on a point within range. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. The suggested course of action can continue for the entire duration. Apr 6, 2020. " The duration for Wall of Fire is set as "Concentration, up to one minute". Thing is, the HP of the ship in the DMG is probably representative of the whole thing. Warlock: The Fathomless. A story about something that happened at my table recently that I found entertaining. On a success, the spell ends. The tsunami starts at any point you select within range of the spell and then moves at a speed of 60 feet in any direction chosen by you. I've put together a list of all 163 damaging spells in. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. 284 can last up to 6 rounds, gradually decreasing in height by 50ft and damage each round it continues. Maelstrom. A comprehensive list of all official spells for Fifth Edition. Facing the wave, is that 30 ft. She is a monk so armor is out, DM is pretty chill in regards to balanced homebrew items so if there's something you know of that can fit the bill that works too, unless it requires attunement because her attune slots are filled with highly necessary items. The save is the same. If we assume a "large" fire elemental, by game-terms they take up 10x10x10 cubic ft (PHB 191). A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Bring that into your game instead of random mechanics. You can choose from any of the following effects when you cast this spell. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Castin Tidal Wave at Higher Levels I'm playing a Storm Sorcerer Water Genasi, and we have Elemental Evil as part of our campaign giving me access to the spell Tidal Wave. To be fair, wind pushes water (creates waves), so in essence, you would be changing the direction of the water. Tidal wave (EE, 168) Has no restrictions in the text about not being in water. Sapping Sting. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Fire is one the most prevailing elements in DnD, so it comes into manipulation quite a draw . The tidal wave spell description says: The water then spreads out across the ground [. Tidal Surge. Daniel Danielson. Druid Handbook: How to Build Your DnD 5e Druid – RPGBOT. Thunderwave. You conjure up a wave of water that crashes down on an area within range. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. You cause a tremor in the ground within range. Genshin Impact + D&D: Vision Mechanic? So like the title suggests, this is about the game Genshin Impact in D&D. At Higher Levels. A lahar is a type of mudflow that is composed of water and volcanic material. Unless the enemy is in an enclosed space, the created water will have splashed and flowed out of the area before Shape Water could be cast, leaving you with much less to work with. Gust. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. When the wall appears, any creature within its area must make a Strength saving throw. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. Suddenly a meteor strikes the ocean not even 200 ft. On a successful save, the creature takes half as much damage and isn't pushed. Additionally, you gain the ability to communicate telepathically with any creature that has a swimming speed, and you. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The spell ends if the creature drops to 0 hit points. I want to run it, since it seems like a genuinely powerful spell akin to Fireball, my only question is - what happens when you cast it at a higher level?The Prone Condition 5e. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. If you choose "when Tidal Wave is cast", you would cast your spell after the trigger happened and, since Tidal Wave is instantaneous, the spell effect would already have resulted and the water vanished. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. It moves precisely 50ft and only 50ft. The language on the Shape Water spell. Part Three: Choosing Necrotic Damage for Destructive Wave. The spell reads as follows: You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. The point must be on the ground or in a body of water. , passive Perception 14 Languages — Challenge 20 (25000 XP) Proficiency Bonus +6If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Each creature in that area must make a Dexterity saving throw. Spike Growth is typically better because it guarantees damage against most enemies. At level 1 if all you care about is damage burning hands is the winner, it does 3d6 instead of thunderwaves 2d8. 5 if upcast to 4th level, and 14 or 16. Reply More posts you may like. For a spell like fireball, the target is the point in space where the ball of fire erupts. The creature drops whatever it's holding and falls prone. Those who exclusively use dnd beyond may not realize that spells like frostbite, ice knife, tidal wave, erupting earth, maximillian's earthen grasp etc are not in the PHB or basic rules. While the spell’s initial target area has to fit within a 5 foot cube, the simple shapes you can make notably do not. 施法時間: 1個動作. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. Tidal Wave. Fire Elemental, Water Susceptibility, and Elemental Evil Water Spells. The spell creates a 10-foot-tall and 30-foot-long wave that crashes onto creatures around it. The wording of Tidal Wave is interesting. Some content found on this page may not be suitable for play at your table. Wish can stop a volcanic eruption, calm a storm, halt a tidal wave, prevent an earthquake, teleport a hundred people to somewhere else on the same plane, etc. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Sting. The target must make a Wisdom saving throw. - The Tidal Wave Spell has a hitbox of 10x10x30 cubic ft, and fire elementals hit by it take a single point of damage for every gallon of water they are hit by. Freedom of the Waves. Question about the tidal wave spell. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. For every 5 ft. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. Watch. A dark wanderer under another response suggest "when water appear", stating that there is a sequence of event in the spell description. r/DnD • Dnd 5e Hobgoblin is the most "Anime protagonist" thing i have ever seen and i. So Tidal Wave does count as running water. Its most frightening ability comes from its Tidal Wave. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. Boon of Luck 1d10; Boon of Peerless Aim +20 (Ranged spell, attacks only) Enhanced Arcane Focus +1 to +2The 3rd level spell Tidal Wave does bludgeoning damage. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing. Separate Calculation is NOT Equal. In fact, 181 spells in DnD 5e are AoE spells. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. Erupting Earth. Each non-hostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following. Slam (Costs 2 Actions). For a spell like magic missile, the target is a creature. 198): Tidal Wave (Recharge 6). Choose an unoccupied 5-foot cube of air that you can see within range. Finally, a new chapter in our transformation abilities. this spell is overpowered. I’ve compiled all of 5e’s AoE spells in the table below. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. They can choose which creatures have to make the saving throw, those they do not choose do not take any damage. If it takes the full brunt that's a 10x10x10 cube of water due to being a large creature which makes it 7480 gallons of water. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. Falling prone in DnD 5e is probably the least brutal condition (on its own). You conjure up a wave of water that crashes down on an area within range. This sourcebook provides you the tools and tips to help create your characters, equip them, and send them out into the world. Each creature in that area must make a Dexterity saving throw. This spell creates a towering tsunami and sends it forth in a powerful wave to smash all in its path. As you fire this arrow, you conjure a 10-foot tall, 5-foot wide wall of water that shoots forward to follow the projectile, as though you’re casting Tidal Wave. Transmuted Spell When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery. I'm running a campaign in the feywild. Roll20 Companion App Free Mobile App For Players. Let’s say that only a 5x5x5 square of the water affects the fire elemental. Other Suggestions: tides wave tidal were tidal walk tidal ward Tidal Wave Spells You conjure up a wave of. 52: Sunny with light winds moving into sandbars: 53: Sunny, but with a light rain and a cold breeze: 54Control. Tidal Wave. Sunlight Sensitivity. Over the surface of open water, the wave travels at a speed of 60 feet per round—on land or. A creature caught in the wall can move by swimming. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. Tidal Wave (Recharge 6). Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gargoyle - The inanimate gargoyles that perch atop great buildings are inspired by these malevol. They were challenging for us because they never got lower than 50 feet and we don’t have a…Thunderwave. You gain a +3 bonus to attack and damage rolls made with this magic weapon. While the gargoyle remains motionless, it. Vampires and vampire spawn have the Regeneration trait (MM 297-298), but:. You conjure up a wall of water on the ground at a point you can see within range. That's 1 more minimum damage, 1. The spell tidal wave says it can be in an area up to 30ft long and up to 10ft wide. All the tools aim to be easy to use, fast and accessible on the fly, and optionally in-depth if possible in order to make a GM’s life easier. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. All other magic items in the. It is quite clear from the wording of the spell that the "gust" is quite strong. I ruled, that it had no special effect (aside from instantly killing. On a failed save, the creature takes 6d10 bludgeoning damage. Wand of Secrets - DND 5th Edition. Wish. No trace is left of its existence. There is a ritual coming up called the "Nissoku ritual" where the portal will be possible to be opened. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. Wand, uncommon. Best. From Dungeon Master's Guide, page 218. * - (a drop of water or a piece of ice)A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Compendium Your System Come To Life. Melee Weapon Attack: +10 to hit, reach 10 ft. Tidal wave (EE, 168) Has no restrictions in the text about not being in water. Tidal Wave: Flash Flood Warning. Any equipment it is wearing or carrying isn't transformed. Gather your party and venture forth!Tidal Wave: A 3rd-level Conjuration available to Druids, Sorcerers, and Wizards. You have plunged into a pact with the deeps. A leviathan is able to remain nearly invisible in water, create massive tidal waves, and destroy entire ships with its slam attack. ago. @ZaikyuIn the “Tidal Wave” spell, one of the dimensions is “30 ft. Fire Elementals have: Water Susceptibility. 5 at the end of the creature's next turn), or only 12. Hit: (2d8 + 4) piercing damage plus (5d6)poison damage. If the creature had 30 feet of available movement before the move, the creature has 20 feet of available movement after the move (movement cost is doubled for difficult terrain). An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Freedom of the Waves (HB) You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Unfortunately, for the most part it doesn't actually matter. RAW, wouldn't affect a ship. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. At Higher Levels. By Other: Healing Spells · Concentration Spells · Ritual Spells · Leveled Cantrips. The water then spreads out across the ground and extinguishes unprotected flames. On a successful save, a. You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration. RAW, wouldn't affect a ship. Destructive Wave is a 5th level damage dealing spell. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The area of affect is pretty large too. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. A wall of water springs into existence at a point you choose within range. Fog Cloud – 4. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. Assuming Tidal Wave creates the entire wave within the sphere, as Tidal Wave creates 3000 sqft of water and a sphere of Force would be about 600 sqft, he would be instantly crushed as the pressure would be equal to diving about 300 feet in a single second, which subjects you to around 90-100 PSI of pressure. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone Tidal wave 5e. You conjure up a wave of water that crashes down on an area within range. On a success, a creature takes half as. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. Tidal wave was an arcane spell that created a huge destructive wave in a large body of water. A leviathan has 328 Hit Points, an Armor Class of 17, and a Challenge Rating of 20. All normal plants in a 100-foot radius centered on that point become thick and overgrown. It's the same reasoning as why Magic Missile is considered one of. And that means your party can keep going longer without needing short rests and expended hit dice. Tongues . Casting Time: 1 action. ago. The target’s base AC becomes 13 + its Dexterity modifier. Hit or miss, the shard then explodes. (It’s likely higher because elementals are. The deep scion can use its action to polymorph into a humanoid-piscine hybrid form, or back into its true form. The ground in the area is covered with slick ice, making it difficult terrain. You create a wall of fire on a solid surface within range. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, Up to 8 hours. The damage type is almost never resisted and prone on a failed save is a strong rider, too. If you don't have that, I'd recommend Entangle. In terms of damage and scope, it was one of the most powerful spells known in the Realms since Mystra's Ban in the Year of Sundered Webs, −339 DR. And every creature that fails the save is. Pinterest. Both of these features happen "When you cast a spell" thus, they happen at the same time. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. Spike Growth is typically better because it guarantees damage against most enemies. Hailstones turn the storm's area of effect intoThe leviathan’s Tidal Wave action is hugely powerful, with effects that persist for as many as five subsequent rounds. Make a ranged spell attack against the target. On a failed save, the creature is pushed 10 feet away from you and its. False Appearance. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. Water spells in Dungeons & Dragons 5th Edition (D&D 5e) can have a significant impact on different campaign settings, offering unique opportunities and. The sphere remains for the spell’s duration. You conjure up a wave of water that crashes down on an area within range. during the casting of the spell. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . Does this suggest that…Scroll of Tidal Wave Rarity Uncommon Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 400 gp. The area is heavily obscured, and exposed flames in the area are doused. Transmuted Spell When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery. 28. However, being knocked prone while flying causes you to fall, potentially taking a bunch. Metamagic is an ability that allows sorcerers to manipulate spells they cast to better fit the situation. Multiattack. 10 ft tall. Until this grapple ends, the target. ago. Chain. The sphere remains for the spell’s duration. Melee Weapon Attack: +8 to hit, reach 10 ft. The sphere spreads around corners, and its area is heavily obscured. Tidal Wave, 3rd level Conjuration (Druid, Sorcerer, Wizard). Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. Tidal wave – Target(s) get washed away and fall prone if they fail a saving throw. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. Range: 120 feet. Cure Wounds – 3. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. A swirling wave of seawater surrounds you, crashing and rolling in a 10-foot radius around your space. In this article, you’ll learn everything. If it fails, the target is either blinded or deafened (your choice) for the duration. But it doesn't do any more damage than an upcast magnify gravity, and significantly less than the obvious choice (fireball) -- 18 avg damage vs 28 avg damage. You create a wall of fire on a solid surface within range. When the wall appears, each creature within its area must make a Dexterity saving throw. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Tidal Wave (5e Spell) Waist-High Wave (5e Spell) Wave Fury (5e Equipment) Wave Lash (5e Spell) Wave of Obliteration (5e Spell) Wave of Time (5e Spell) Wavebreaker (5e Equipment) Waves of Exhaustion (5e Spell) 5e SRD: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. [ Léviathan ] Gargantuan elemental, neutral. They might be 5th level when they complete it, but starting it at 4th-level is by the book as intended. Challenge 1/4 (50 XP) Proficiency Bonus +2. Flood. You can choose from any of the following effects when you cast this spell. An incorporeal creature isn’t affected. Magic Items. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. The target must succeed on a dc 14 constitution saving. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. You conjure up a wave of water that crashes down on an area within range. 你召喚出浪潮拍打距離之內的區域。. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. An explosion of water rushes out from the point you designate, bowling over your enemies. The Leviathan's Tidal Wave action says (MToF, p. Casting Time: 1 action. So while you could make a cube, you can also make something like a flat sheet, exchanging thickness for extra length and streching in any orientation. Like essentially being able to create any tools you want any time, or combining any of the spells previously named with water walk or ice platforms you create to get fly-like. Ability Score Increase. Vitriolic Sphere. The area is difficult terrain, and a creature that starts its turn there or that enters it for the first time on a turn must make a Strength saving throw. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. , swim 120 ft. It does not specify a minimum area. The sphere can hover in the air, but no more than 10 feet off the ground. Spell Description. Description. Each creature in that area must make a Dexterity saving throw. The elder brain dragon not only has the might of a dragon, but its breath attack transforms into a tidal wave of tadpoles, which devour those unlucky enough to be caught in its path. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. Tidal Wave description: You conjure up a wave of water that crashes down on an area within range. See the rules, comments, and examples of this spell on D&D Beyond. Rogendo • DM • 2 yr. And watery ones, Tidal wave, Watery Sphere. Each creature in that area. Treating the damage of an attack as one big roll is consistent with halving the total damage of an attack. ago. 7: Spells Prepared: – Wall of Fire: So, we already have the capacity to turn into a Giant Constrictor. Eragon3942. It can also speak with aquatic animals as if using a speak with animals. Sure, buffing and healing allies, debuffing enemies, and providing utility are all useful. This guide is meant as a deep dive into the DnD 5e druid. Tidal Wave. . Spell description. Well, the wave itself says it only affects creatures, so it seems like basically the wave crests over your target area and crashes down. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Each creature in that area must make a Dexterity saving throw. " Now, obviously, that lets you make the wave smaller than those dimensions, but could you also change the shape of the wave, say, to snake around allies while hitting enemies, as long as the wave fits in the 30×10. Primordial Ward. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Tidal Wave is probably the most dangerous one to. Languages Blink Dog , understands Sylvan but can't speak it. You conjure up a wave of water that crashes down on an area within range. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. You conjure up a wave of water that crashes down on an area within range. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. Ability Score Increase. OS MAIL FOR GMAIL ACCOUNT SOFTWARE. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneIf you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any creature in the sphere’s space must make a Strength saving throw. The reason for this is because both class abilities state "immediately after you cast a level 1 spell". LukanGamer Jan 8, 2020 @ 11:18pm. The wave deals damage to creatures in its path and pushes them away. Description. Tide, the waveblade. It can be found on page 22 of the Elemental Evil Player's Companion and page 168 of Xanathar's Guide to Everything . It can't make both attacks against the same target. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. ). Explorer. You’ll think of a water wave that falls in an area within range. So here's the breakdown: my party is in the middle of my homebrew Campaign. The material component is a strand of wet hair. , one target. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. When it says that the wind is blowing for the spell's duration it means that the wind is blowing for 1 minute (or until you stop concentrating on it). Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. Watery Sphere. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. All the ways for knocking someone prone in 5e as a player, including all the spells that knock prone in 5e. Tidal Wave is underrated. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. Tidal Wave (5e Spell) The spell, tidal wave, is copyright Wizards of the Coast. Tidal Wave. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. Tidal Wave. Each creature in this area must be subject to agile exemption verification. , passive Perception 10. It does not move 'up to' 50ft. [Spoilers C3E74] How 8 Nerds playing Dungeons & Dragons on Twitch. Spells that deal damage are the bread and butter of DnD 5e's spellcasters. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. People Also Ask how to. You conjure up a wave of water that crashes down on an area within range. Given that they have 102 hit points to begin with, a Tidal Wave spell. This area has a maximum dimension of 30 feet long, 10 feet wide, and 10 feet high. Tidal Wave . Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. Components: V, S, M (a drop of water) Duration: Instantaneous. 在區域內的每個生物均必須. Usable By: Druid, Sorcerer, Wizard. In essence, they could point it the way they want to go, and just get pulled by the current. Freaking rats. I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. Someone else also pointed out you should have a range of self, but don't forget to update the description of the spell. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum. It deals less damage, but it knocks them prone and it is far more malleable than the other twos, so you can use it more times in battle. On a failed save, it pursues the course of action you described to the best of its ability. Each creature in that area must make a Dexterity saving throw. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. A creature made of inorganic material such as. When the wall appears, each creature within its area must make a Strength saving throw. The area can be up to 30 ft long, up to ten feet wide, and up to ten feet tall. Choose When Waves Occur. If you score a critical hit with it, the target takes extra necrotic damage.